Fans of the series will note this is the same formula used in previous instalments, and helps the player acclimatise to the new style of play.Įach mission rewards the player with achievements for completing additional tasks and a plethora of beautifully crafted and often quite emotive cutscenes to get you into the story. Heart of the Swarm begins in true RTS fashion with a series of introductory levels, designed to teach you how to play, with each subsequent level introducing a new unit for your army. The game works very much like its predecessor, this time placing you in the role of Sarah Kerrigan, as the resurgent Queen of Blades. This is where StarCraft 2: Heart of the Swarm begins.įollowing the breathtaking cinematic opening we’re back in our familiar digs. Now look up, and in the sky you’ll see an enormous, organic spacecraft, firing off drop pods while on the surface, cannons fire desperately to ensure none of them make it to the surface. Yes, the United Earth Directorate is no more and the Overmind has finally been destroyed.Imagine if you will, a futuristic ecumenopolis, with towering skyscrapers and a force of heavily armoured soldiers rushing into an open plaza. The Terran world Tarsonis now lies in ruins, as does the Protoss homeworld of Aiur. The Queen of Blades, formerly known as Sarah Kerrigan, is still out there and Arcturus Mengsk's administration turns out to be even more dangerous than the Confederacy. No wonder that four years after the events of StarCraft: Brood War, Jim Raynor is trying to drown his sorrows with booze while helping the rebels on Mar Sara in the fight against Mengsk's Dominion. The trot changes, however, when one day Tychus Findley, imprisoned for life by the Dominion, shows up proposing a deal. Soon after that, Backwater Station is overrun by the Zerg, who are now the dominant species in the Koprulu Sector, revealing an invasion of the Terran systems. So, Raynor retreats to his flagship, the battlecruiser Hyperion, and once again enters the fight for survival - and the search for his beloved Kerrigan. ![]() StarCraft II: Wings of Liberty is the first part in the StarCraft II trilogy. ![]() As such, most of the 29 missions of the single-player campaign have the player fight on the Terran side. There are, however, a few missions where the Protoss Zeratul gets to tell parts of his side of the story, with the player controlling him and his Protoss friends. Most of the missions feature different and changing objectives but are, at their core, all about real-time strategy, with the player more often than not having to build up his base from scratch, collect the two resources, produce and upgrade an army and fight the usual suspects: other Terrans, Zerg, and Protoss. The gameplay is pretty straightforward RTS, using a rock-paper-scissors system in combat between the three very different races, with each unit vulnerable to several other units and vice versa.Īs the campaign progresses, the player automatically gains access to new units, which he can then upgrade in the Armory of the Hyperion in exchange for money, also earned throughout the missions. Starcraft 2 wings of liberty cutscenes upgrade# Each unit and some of the buildings can be upgraded two times, unlocking new abilities for the unit. The stimpack for the Marines, for example, which allows them to do more damage for a short amount of time at the expense of some health. ![]() In addition, there's the Laboratory on the Hyperion. Here, the scientists research Zerg and Protoss DNA, which the player collects during missions by fulfilling bonus objectives. These range from simply gathering samples from dead Zerg to killing a hulking Brutalisk. After each five tiers of the DNA double helix, the player can choose between two possible upgrades in each research tree, allowing him, for example, to either automate the collection of Vespine Gas or build two SCVs at once. ![]() Once both research trees have been completed, each additional DNA artifact is sold for a sum of credits. The third deck on the Hyperion is the bridge. Here, the player chooses one from up to three missions as his next assignment, has the ability to replay both the in-game cutscenes and the rendered sequences, and replay old missions, e.g. on a higher difficulty level to earn additional achievements or to discover the consequences of different choices as the branching plot unfolds. Here, the player can look at trophies earned for completing a story strand (e.g.
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